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Tricks of the Mac Game Programming Gurus
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Arashi 1.1
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VASample
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demomain.c
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C/C++ Source or Header
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1992-09-09
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70 lines
/*/
Project Arashi/STORM: demomain.c
Major release: 9/9/92
Last modification: Wednesday, September 9, 1992, 21:30
Created: Saturday, September 29, 1990, 15:45
Copyright © 1990-1992, Juri Munkki
/*/
#include "VA.h"
#define N 20
void main()
{
EventRecord Event;
int i;
Point vector[N];
Point speed[N];
DoInits();
randSeed=TickCount();
VAInit(GetMainDevice());
VA.FrameSpeed=2;
for(i=0;i<N;i++)
{ vector[i].h=((unsigned int)Random()) % VA.frame.right;
vector[i].v=((unsigned int)Random()) % VA.frame.bottom;
speed[i].h=1;
speed[i].v=1;
}
do
{ VA.color=255-128;
VA.segmscale=20;
VADrawNumber(TickCount(),200,VA.segmscale+VA.segmscale+5);
VA.color=3;
for(i=0;i<N;i++)
{ vector[i].h+=speed[i].h;
if(vector[i].h<VA.frame.left || vector[i].h>=VA.frame.right)
{ vector[i].h-=speed[i].h;
speed[i].h=-speed[i].h;
VAExplosion(vector[i].h,vector[i].v,3,2);
}
vector[i].v+=speed[i].v;
if(vector[i].v<VA.frame.top || vector[i].v>=VA.frame.bottom)
{ vector[i].v-=speed[i].v;
speed[i].v=-speed[i].v;
VAExplosion(vector[i].h,vector[i].v,3,2);
}
if((Random() & 255)==0)
{ VAExplosion(vector[i].h,vector[i].v,2,3);
speed[i].h+=speed[0].h;
speed[i].v+=speed[0].v;
}
VASafeSpot(vector[i].h,vector[i].v);
}
VA.color=0;
VAMoveTo(vector[N-1].h,vector[N-1].v);
for(i=0;i<N;i++)
{ VALineTo(vector[i].h,vector[i].v);
}
VAStep();
} while(!Button());
VAClose();
}